INSPIRING EXERCISE ENVIRONMENTS

The magic happens when the technology is invisible

A truly immersive experience should separate the user from their perceptions of the technology powering it.  The type of visual technology used, its brightness, position and scale makes the biggest impact with Immersive Gym.

Inside a space powered by Immersive Gym you will face a main wall  and two side walls of content creating the unique feeling of immersion. Whether you look ahead, left of right, you will feel as if you are in a real environment.

This will typically require a space with a minimum of a 2.7m high ceiling and a space that is 4.25m wide and 3.5m deep.

DESIGN CONSIDERATIONS

Our Platform is delivered ready for installation and connection to your hardware.

Immersive gym will work with accredited AV/IT installers who will work with your Architects and Designers to design the space so it works perfectly for you and others that will be using it.

Immersive Gym experiences rely on high-quality video. The latest projection technology enables owners of the Immersive Gym Platform to enhance an environment rather than overtake it, giving flexibility to transform a space into a multi-purpose environment.

DEDICATE OR TRANSFORM

Dedicating a large area of your gym or studio exclusively for the Immersive Gym Platform may not always be feasible.

The intended space may present some challenges due to shape, size, ceiling height or structural features.

Through coordination with your design team, the specialist integrator can design a flexible, transformative space to overcome these challenges.

Features that may enhance the space for other gym activities, such as kinesis machines, built-in weight racks, full height mirrors or windows, can be covered by projection surfaces using electric blinds or moving panels.

A FLEXIBLE SPACE FOR ALL YOUR FITNESS AND LEISURE

  • Once the user has finished with their fitness and wellness activities, the same technology can transform the space into a multi-media environment for gaming and media.